Skip to toolbar
Kings of War: Otters and Goblins

Kings of War: Otters and Goblins

Supported by (Turn Off)

Bat Rep: Tower Defence

Tutoring 2
Skill 2
Idea 3
2 Comments

Once again my Otters took to the field. They were the plucky defenders against an endless tide of Goblins, it was a matter of holding out while three messengers tried to make it through the goblin lines.

Bat Rep: Tower Defence

I had to pare back the force to 1500 points which made them suboptimal from the get go. The idea of the herd is quite a mobile army, moving through terrain unhindered etc. Using them as a defensive force wasn’t ideal, but against goblins they could hold their own for a reasonable amount of time…in theory

The goblins approached from two sides, if a unit was destroyed on the goblin side there was a chance it would respawn next turn. The Otters just had to hold out for as long as possible.

One of the three couriers managed to escape the goblin hordes and my valiant defenders held out until turn six. I worked out killing off units was counterproductive, so I just whittled them down and held them off as longs as I could.

Supported by (Turn Off)

2
Leave a Reply

1 Comment threads
1 Thread replies
1 Followers
 
Most reacted comment
Hottest comment thread
2 Comment authors
james waddellhorati0nosebl0wer Recent comment authors
newest oldest most voted
horati0nosebl0wer
Cult of Games Member
19537xp

Hmm.. I think all these great photos of batreps might be fake. Really, who plays so many games with spectacularly painted armies?

Where are all those Ewokebab endorsed official Otter-marks™ for the photos?

Supported by (Turn Off)