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A Brave New World

A Brave New World

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Clearing out the Steelworks

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For this battle we tried to keep thing fairly simple.  The Sole Survivor, Piper and Preston Garvey would be searching the ruined steelworks for suitable pieces of metal that could then be used as crude armour plates.

Breaking off the bits required whilst keeping enough intact to be usable would not be easy and required a strength test at -4.  However, there was a bonus of +2 per extra person assisting with the action.  Any plates successfully removed would provide a hard armour +1 bonus for the next mission.

Mixed in with the metal pieces there were also numerous other items to be looted, some would turn out to be nothing but worthless junk, some would be items that could be later sold, and some could just turn out to be traps.

The factory was infested with Radroaches and a family of Feral Ghouls had also taken up residence.  In addition, there was a Machine Gun Turret near the front door (Which the players didn’t even notice on the table until it started firing).

Piper advances towards the main entrance and cart.  In doing so she inadvertently walks into the path of the Machine Gun Turret.  The whirling mechanics and clatter or machinegun rounds in turn disturbs the Feral Ghouls who are initially attracted by the sound and then, on seeing Piper, may a headlong charge towards her.  The ghoul Charge also sets the Turret off and rounds pepper the floor behind the Ghoul as it rushes forward.  In the meantime, Preston uses long range fire to clear out some Radroaches.  Piper advances towards the main entrance and cart. In doing so she inadvertently walks into the path of the Machine Gun Turret. The whirling mechanics and clatter or machinegun rounds in turn disturbs the Feral Ghouls who are initially attracted by the sound and then, on seeing Piper, may a headlong charge towards her. The ghoul Charge also sets the Turret off and rounds pepper the floor behind the Ghoul as it rushes forward. In the meantime, Preston uses long range fire to clear out some Radroaches.
As Piper and the Ghoul that rush her draw the attention of the Turret the Sole Survivor takes the opportunity to sneak up closer to the factory entrance.As Piper and the Ghoul that rush her draw the attention of the Turret the Sole Survivor takes the opportunity to sneak up closer to the factory entrance.
Piper manages to disengage from the Ghoul out the front of the factory, freeing up a clear shot for Preston who takes it down with ease.   Once clear they both head into the factory to help the Sole Survivor mop up the last of the Ghouls.Piper manages to disengage from the Ghoul out the front of the factory, freeing up a clear shot for Preston who takes it down with ease. Once clear they both head into the factory to help the Sole Survivor mop up the last of the Ghouls.

Not many pieces of metal were secured, mainly due to the Turret catching players by surprise and making them take a huge detour to avoid facing it. However, the mission was classed as a success as the factory was cleared out and made secure.

Although badly bruised and beaten we had managed to find a couple of Stimpacks and a Radaway to help patch us up meaning that we would be heading into the next mission with Piper and the Sole Survivor having one radiation damage and Preston having one normal damage.

Out of the items we discovered the most notable included, some Leather Armour, a Usable piece of Steel Pipe and one piece of Metal that could be fashioned into a crude piece of armour.

The game was great fun.  The players enjoyed it so much that they wanted to continue playing, so on the fly I had to come up with another scenario.

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