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A Brave New World

A Brave New World

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Steelworks, hands off my stuff.

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I had to come up with a quick scenario on the fly, so I decided that the Raider who had started loading up the cart before being scared off by the Ghouls turned up with some backup.

Again, we kept things pretty simple as we are still learning the rules.  I decided that during the lull our group of survivors had found a way to decommission the Turret, unfortunately reprograming it was just too difficult a task, so the only viable option was to completely take it offline.

This was a simple mission of defend the factory, whilst also clearing the grounds of yet-to-be-discovered traps.  The survivors have to fight off the Raiders whilst also discovering and resolving five danger tokens outside the factory.

The Raiders on the other hand want their stuff in the cart and will be trying to force the Survivors to abandon the field.

The Raiders come on along the road whilst the Survivors take a up a defensive position.The Raiders come on along the road whilst the Survivors take a up a defensive position.
Steelworks, hands off my stuff.
Enraged by the Survivors taking their stuff the Raiders charge forward, two of them for some reason decide to try to get into close combat and use their Pipe Rifles to bludgeon their enemies. Enraged by the Survivors taking their stuff the Raiders charge forward, two of them for some reason decide to try to get into close combat and use their Pipe Rifles to bludgeon their enemies.
The Survivors attempt a fighting withdrawal but are soon pounced upon by the fast-moving Raiders.  Thankfully Preston manages to fall one of the attackers and then, with a numerical advantage the Survivors manage to take the remaining two attackers down.The Survivors attempt a fighting withdrawal but are soon pounced upon by the fast-moving Raiders. Thankfully Preston manages to fall one of the attackers and then, with a numerical advantage the Survivors manage to take the remaining two attackers down.

This was a relatively short battle, but we did realise that Raiders are a lot tougher than Radroaches.

We decided to let the Raiders use their armour stats as shown on the cards, whilst our survivors did not.  The only armour they get is what they can find or buy.   We figured this would be a good way of making it a little tougher on ourselves and also keeping the card management for the AI down a bit.

We are also running our own interpretation of the campaign/settlement mode.

Everything we do and everything we find has some form of impact on our little campaign.  We are not gaining caps (money) for just winning a game.  We actually have to find stuff to sell to make money.   Likewise, if we want to add more members to our force we have to recruit them by spending caps.  This expenditure is an arbitrary way of showing the cost involved in going out and actively seeking out potential recruits.  We are using the caps cost for Battle mode for ‘buying new recruits’ so to add a basic settler to our gang will be a lot easier than adding a Brotherhood of Steel Knight for example.

I think over time we will fine-tune a settlement mode that we are happy with and use the official Modiphius one as a guide to how we want ours to work.

I guess at some point soon I should start thinking about making some more terrain to add some variety to our games.

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