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SD and I Plays: Death May Die

SD and I Plays: Death May Die

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S1E1 - Round 12:

Tutoring 5
Skill 5
Idea 5
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S1E1 - Round 12:

This is it. They’re wounded, stressed and don’t have much left to give. If our heroes don’t take down the yellow bastard this round, it’s over. Only one thing Not-Indy really can do. Throw the Bleach/Ammonia cocktail into the room with Rasp, Hastur and a somewhat confused cultist. This instantly kills the cultist and Rasputin. Hastur tries to brush it off, but is rather hurt by it. Not-Indy has decided he no longer gives a fuck, and runs back into the room kicking at the Elder God even if he knows it’s certain death. It does however take the Yellow Dude to the final stage. Only 12 more hitpoints, and we have won. For this insult, Hastur turns around and gives Not-Indy quite the beating. He is still alive, but rather mental and very much bleeding out his ears.
Rasputin is dead. Again. But has decided that such a thing shall not stop him. Using his Unkillable skill for the final time, he rises up, dusts off his coat and gives his royal highness the finger. And then starts chucking everything he has at him. No regard to how much sanity he looses or how much stress. Dog. Professor. Lab Notes. It all comes together in two glorious dice rolls that actually manages to take down Hastur.

And just like that. The fight is over. Our heroes won.

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